POE 3.4.3 Latest and Detailed Patch Notes Guide

MMO Guides
7 min readSep 28, 2018

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Delve Improvements:
- Your Azurite Mine is now shared in between all characters within the same league on your account. The deepest mine in that league is utilized as this shared a single.
- End-game Sulphite acquisition and expenses happen to be rebalanced. You now discover a lot more Sulphite in maps (in particular larger maps), but the price of travel inside deep Delves has been enhanced proportionally also. The major effect of that is that players are encouraged to play the highest map content that they could.
- Map Item Quantity mods now influence Sulphite to obtain. This encourages players to play the hardest map content that they can.
- The highest 4 Sulphite Capacity upgrades happen to be rebalanced about the new values (the largest is now 30k as an alternative to 5k).
- Sulfite fees have been capped at 2000 Sulphite per segment (which happens at depth 955).
- Sulfite Deposit spawn prices in the Quarry have been decreased slightly.
- Lowered loading time when opening the Subterranean Chart.
- Getting into the Azurite Mine out of your Hideout now creates a portal that party members can use.
- Entering the Azurite Mine in the Mine Encampment now creates a portal that party members can use.
- You could now return to a party member’s Azurite Mine from the Mine Encampment by using the Subterranean Chart.
- You’ll be able to now return to your Hideout by interacting with the Crawler soon after entering the Azurite Mine from your Hideout.
- A portal is now created when the owner of an Azurite Mine leaves the area or dies just before an encounter is completed.
- Player markers within a celebration are now visible on the Subterranean Chart.
- Celebration members can now interact with the Voltaxic Generator.
- It is possible to now shift + clicks to purchase up to your maximum amount of Flares or Dynamite.
- Adjusted the height of thrown Flares to enhance visibility.
- Chests in the Haunted Remains encounter no longer open automatically when the encounter completes.
- Voltaxic Sulphite can now spawn within the Chamber of Sins Level 1 in Act 7.
- Added new Niko dialogue.
- Reduced the values from the “if you’ve Hit an Enemy Recently” mods for Armour, Evasion Rating, and Power Shield Regenerated per second on Jewels and Abyss Jewels. We will be lowering the value of these mods on current Jewels and Abyss Jewels within the future as these weren’t intended to become capable of rolling on these item types.
- Fixed a bug which prevented selecting a new encounter node to travel to following completing a Delve encounter.
- Fixed a uncommon bug stopping completion with the “Niko’s Fuel” quest.
- Fixed a bug exactly where Fractured Walls destroyed by Dynamite were not visibly removed in some situations.
- Fixed a bug exactly where the ‘Raw Value’ values for Darkness Resistance, Light Radius and Flare Light Radius had been incorrect.

- Elevated the price and range at which Devourers spawn for the duration of the Devourer Delve encounters.
- Improved the price and range at which of Plummeting Ursa spawn through the Plummeting Ursa Delve encounters.
- Reduced the delay between Skeleton waves inside the Buried Camp Delve encounters.
- Lowered the delay in between Ancient Phantasm waves within the Ancient Burial Delve encounters.
- Enhanced the number of Golems in the Dusty Altar Delve encounters.
- Improved the decorations in most Delve encounters.
- Added 3D Art for Hale Negator.
- Added 3D Art for The Eternal Apple.
- Added a Ghost Crawler that party members can interact with while the Crawler will not be at an encounter.
- The map owner must now be present for any person to receive credit for the “Defeat a Delve Boss” and comparable challenges.
- Decreased the size from the label for the Crawler. This really should assist avert accidentally clicking on the Crawler when looking to pick up products.
- Working with a Fractured Fossil to mirror an item with the “Item sells for far more to vendors” implicit modifier now generates a brand new vendor sell value around the Mirrored copy.
- You can now invite Niko for your Hideout in the Mine Encampment.
- Filled Resonators now show the correct art when linked in chat.
- Fixed performance concerns when collecting Azurite pretty rapidly.
- Fixed a bug exactly where the “Defeat a Delve Boss with no working with any Flares” challenge would fail to finish when you had employed Flares before the boss encounter, like while being escorted by the Crawler.
- Fixed a bug exactly where the Subterranean Chart would at times not update appropriately immediately after completing an encounter.
- Fixed a bug exactly where Quest Tracker text would overlap with Map Mods text after clicking on a Voltaxic Sulphite vein.
- Fixed an incorrect confirmation message when wanting to drop Resonators which had socketed Fossils on the ground.

Other Improvements:
- Shaper’s Strongholds can no longer spawn on Shaper Guardian Maps.
- Added new audio for Elemental Hit.
- Enhanced the overall performance of a variety of assets in the Elder encounter.
- Fixed a bug introduced in 3.4.0 where the Unstable Elder, Kitava, the Destroyer, The Destroyer’s Heart, and Uber Hillock had less life than intended.
- Fixed a bug where corpses created by abilities weren’t scaled by Level Downscaling.
- Fixed a bug exactly where The Hungry Loop could consume the Withering Touch Support without having to gain any mods.
- Fixed a bug where some monsters and bosses could be knocked back into walls or outdoors of their arenas.
- Fixed a bug introduced in 3.4. Two where triggered capabilities from uniques including Lightpoacher as well as the Rippling Thoughts were not in a position to apply curses on hit.
- Fixed a bug where only the character that produced a Map could choose a Zana mission.
- Fixed a bug exactly where Mao Kun wouldn’t spawn ghost pirates if an Essence were unopened if you talked to Fairgraves.
- Fixed a bug where Proximity Shields on the platforms in Pillars of Arun wasn’t present.
- Fixed a bug where players could get into rooms in Labyrinth Trials that were meant to be locked, and after that be unable to leave that area.
- Fixed a bug where the Unbreakable Ascendancy passive could grant negative life regeneration in PvP.
- Fixed a bug where “Socketed Spells have x% lowered Mana Cost” displayed a double negative worth.
- Fixed a bug where Spectral Throw looked incorrect when making use of the Bloodseeker distinctive.
- Fixed a bug where Dominating Blow appeared twice as a quest vendor reward for Marauder.
- Fixed a visual issue with the Elder’s Ice Spear skill.
- Fixed a bug where Vaal Ancestral Warchief did not display the correct tooltip facts.
- Fixed a client crash in the Kitava encounters.

- Enhanced the functionality of Flame Geysers, Kitava’s X Nuke, Skeleton Mages, Formless Witnesses, and Madness Propagators.
- Summon Holy Relic can now be impacted by modifiers to Talent Effect Duration, such as those identified on Help Gems. Note that this impacts the duration of the healing from its nova, so only modifiers that affect a minion’s Ability Impact Duration will apply to it, as an alternative to international Skill Impact Duration modifiers (for example those discovered around the passive tree).
- The Zana Mods to Shape a Map now appropriately call for 5 Memory Fragments, ten Memory Fragments, plus the Elder Orb acquired respectively to grow to be unlocked.
- The Emperor’s Luck divination card set can no longer reward Essences or Breach Splinters. It was never intended to do so.
- The Chaos Damage per Second took from Coralito’s Signature is now correctly downscaled when Level Downscaling is in impact.
- Tornados are now removed following the Garukhan encounter ends.
- Re-enabled the Solo Self-Found Migrate All button.
- Added trails to several Melee capabilities.
- Altered the visual effects and audio of Toxic Rain to improve overall performance.
- Updated the Arctic Armour cosmetic set to superior match its original aesthetic.
- Fixed a bug where Earthquake, Consecrated Path, Ice Crash, and Wild Strike could deal harm to monsters through walls.
- Fixed a bug where triggering a Curse supported by Blasphemy would bring about the Curse to be disabled.
- Fixed a bug exactly where the ancestors made by Ancestral Contact could often only hit an enemy after with Double Strike.
- Fixed a bug where Scourge Arrow fired from a Mirage Archer developed projectiles in the wrong height, causing fewer pods to become created than intended.
- Fixed a bug where “Socketed Skills have x% improved Attack Speed” was applying to abilities that weren’t attacked or didn’t create minions which attack.
- Fixed a bug which prevented Corona Solaris’s Blinding Aura from activating automatically when getting into an area.
- Fixed a bug exactly where Zana missions could display an incorrect number of bosses to kill.
- Fixed a bug exactly where Shrines stopped buffing nearby monsters when you ran away from them and after that returned.
- Fixed a bug exactly where the on-cast visuals for Righteous Fire and Herald skills did not seem properly having a microtransaction applied.
- Fixed an instance crash with Herald of Agony.

  • Fixed a bug that impacted parties with an even quantity of players. Sulfite achieve was determined by one significantly less celebration member than these parties had.
    - Capped the maximum Sulphite charges of Delves at length six.
    - Reduced the Sulphite price of longer Delves (starting at a distance two) slightly, with a more significant discount for longer periods. At range 6, the cut is 25%.
    - Changed Sulphite Costs/Acquisition to scale linearly involving map tiers, instead of exponentially. The all-around scaling factor has also been lowered. You’ll find nonetheless incentives for playing higher-tier maps, however they are nowhere close to as significant as in 3.4.3.
    - Supplied slightly extra Sulphite bonus for Map Item Quantity.

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