PSVR 2 comes with foveated rendering and therefore this is especially
Although known since early 2021 that Sony is working on a new VR headset, Sony has finally released the official name — PSVR 2 and first technical details of the headset and the controllers. As part of CES 2022, it has been announced that the system 4k HDR, a larger field of view and an integrated OLED display.
Anyone who reads the technical specifications may be stumbling about the term forested rendering. Sounds quite unspectacular first, but is worth mentioning in the VR area because it is really used for the first time in PSV 2 correctly.
What is forested rendering actually?
The forested rendering is a technology capable of focusing on the viewing direction of the human eye specific areas of the VR game world sharp and detailed — namely the one to which the eye is just focused — and this fullness in others and not considered areas to reduce.
His name has the technique of part of the human eye. The OVER CENTRALISM, which is also called view pit in German, is the area on the retina, which we can see on the harshest (via Check). It is responsible for focusing on our view of certain things — for example, if we read a book.
Forested Rendering works according to the same principle, but also requires an Eye tracking system that recognizes where our eye is just below the headset. This technology also has PSV 2 and can see how the OVER CENTRALISM is focused — for example, the leg of a gigantic long neck in Horizon Call of the Mountain.
That’s the advantage of technology
The fact that due to the forested rendering, only certain parts of the game are rendered in more detail, this generally reduces the render load and allows developers to have more computational resources available for other areas of the game, such as a constant and higher frame rate. The VR player or the VR player itself, however, will probably not notice because the eye hides the appropriate areas anyway.
New or even PSV 2-exclusively Forested Rendering is not. The technology has been around for about 10 years and has so far been used in some development kits (e.g., from Snapdragon 835 VRD). However, in Sony’s VR headset, however, it is likely to be used properly and for a larger target group, which in turn makes it a special feature.
So far, Sony has neither a release date nor a price for PSV 2, also pictures of the headset do not exist so far. You can learn more about the system in our SPEC article about PSV 2.
Sounds cool, right? What do you think about this technology?